feat: 增强弹幕处理逻辑,支持批量更新和优化过期弹幕移除

- 新增待处理弹幕队列和批量更新功能,提升弹幕添加效率。
- 优化弹幕移除逻辑,使用 filter 方法处理过期弹幕。
- 添加样式优化,提升弹幕展示效果。
This commit is contained in:
2025-04-21 02:01:39 +08:00
parent 89f9cad9a7
commit 2fc8f7fcf8

View File

@@ -3,7 +3,7 @@
import { NSpin } from 'naive-ui'; import { NSpin } from 'naive-ui';
import { DANMAKU_WINDOW_BROADCAST_CHANNEL, DanmakuWindowBCData, DanmakuWindowSettings } from './store/useDanmakuWindow'; import { DANMAKU_WINDOW_BROADCAST_CHANNEL, DanmakuWindowBCData, DanmakuWindowSettings } from './store/useDanmakuWindow';
import { nanoid } from 'nanoid'; import { nanoid } from 'nanoid';
import { computed, onMounted, onUnmounted, ref, watch } from 'vue'; import { computed, onMounted, onUnmounted, ref, watch, nextTick } from 'vue';
import ClientDanmakuItem from './ClientDanmakuItem.vue'; import ClientDanmakuItem from './ClientDanmakuItem.vue';
import { TransitionGroup } from 'vue'; // 添加TransitionGroup导入 import { TransitionGroup } from 'vue'; // 添加TransitionGroup导入
@@ -16,6 +16,8 @@
let bc: BroadcastChannel | undefined = undefined; let bc: BroadcastChannel | undefined = undefined;
const setting = ref<DanmakuWindowSettings>(); const setting = ref<DanmakuWindowSettings>();
const danmakuList = ref<TempDanmakuType[]>([]); const danmakuList = ref<TempDanmakuType[]>([]);
const pendingDanmakuQueue = ref<TempDanmakuType[]>([]); // 新增:待处理弹幕队列
const isUpdateScheduled = ref(false); // 新增:是否已安排更新
const maxItems = computed(() => setting.value?.maxDanmakuCount || 50); const maxItems = computed(() => setting.value?.maxDanmakuCount || 50);
const hasItems = computed(() => danmakuList.value.length > 0); const hasItems = computed(() => danmakuList.value.length > 0);
const isInBatchUpdate = ref(false); // 添加批量更新状态标志 const isInBatchUpdate = ref(false); // 添加批量更新状态标志
@@ -52,6 +54,42 @@
} }
} }
// 新增:处理批量更新
function processBatchUpdate() {
if (pendingDanmakuQueue.value.length === 0) {
isUpdateScheduled.value = false;
return;
}
isInBatchUpdate.value = true; // 开始批量更新
const itemsToAdd = pendingDanmakuQueue.value.slice(); // 复制队列
pendingDanmakuQueue.value = []; // 清空队列
// 将新弹幕添加到列表开头
danmakuList.value.unshift(...itemsToAdd);
// 优化超出长度的弹幕处理
if (danmakuList.value.length > maxItems.value) {
danmakuList.value.splice(maxItems.value, danmakuList.value.length - maxItems.value);
}
isUpdateScheduled.value = false;
// 在下一帧 DOM 更新后结束批量更新状态
nextTick(() => {
isInBatchUpdate.value = false;
});
}
// 新增:安排批量更新
function scheduleBatchUpdate() {
if (!isUpdateScheduled.value) {
isUpdateScheduled.value = true;
requestAnimationFrame(processBatchUpdate);
}
}
function addDanmaku(data: EventModel) { function addDanmaku(data: EventModel) {
if (!setting.value) return; if (!setting.value) return;
@@ -77,37 +115,40 @@
disappearAt = Date.now() + setting.value.autoDisappearTime * 1000; disappearAt = Date.now() + setting.value.autoDisappearTime * 1000;
} }
// 为传入的弹幕对象添加一个随机ID和isNew标记 // 为传入的弹幕对象添加一个随机ID和时间戳
const dataWithId = { const dataWithId: TempDanmakuType = {
...data, ...data,
randomId: nanoid(), // 生成一个随机ID randomId: nanoid(),
disappearAt, // 添加消失时间 disappearAt,
timestamp: Date.now(), // 添加时间戳记录插入时间 timestamp: Date.now(),
}; };
danmakuList.value.unshift(dataWithId); // 将弹幕添加到待处理队列,并安排批量更新
pendingDanmakuQueue.value.push(dataWithId);
scheduleBatchUpdate();
// 优化超出长度的弹幕处理 - 改为标记并动画方式移除 //console.log('[DanmakuWindow] 添加弹幕到队列:', dataWithId);
if (danmakuList.value.length > maxItems.value) {
danmakuList.value.splice(maxItems.value, danmakuList.value.length - maxItems.value);
}
//console.log('[DanmakuWindow] 添加弹幕:', dataWithId);
} }
// 检查和移除过期弹幕 // 检查和移除过期弹幕 - 优化为 filter
function checkAndRemoveExpiredDanmaku() { function checkAndRemoveExpiredDanmaku() {
if (!setting.value || setting.value.autoDisappearTime <= 0) return; if (!setting.value || setting.value.autoDisappearTime <= 0 || danmakuList.value.length === 0) return;
const now = Date.now(); const now = Date.now();
const animationDuration = setting.value.animationDuration || 300; const originalLength = danmakuList.value.length;
// 先标记将要消失的弹幕 danmakuList.value = danmakuList.value.filter(item => {
danmakuList.value.forEach(item => { // 如果没有 disappearAt 或 disappearAt 在未来,则保留
if (item.disappearAt && item.disappearAt <= now && !pendingRemovalItems.value.includes(item.randomId)) { return !item.disappearAt || item.disappearAt > now;
danmakuList.value.splice(danmakuList.value.indexOf(item), 1);
}
}); });
// 如果有弹幕被移除,可以考虑触发一次批量状态(可选,取决于是否需要移除动画也加速)
// if (danmakuList.value.length < originalLength) {
// isInBatchUpdate.value = true;
// nextTick(() => {
// isInBatchUpdate.value = false;
// });
// }
} }
// 为弹幕项生成自定义属性值 // 为弹幕项生成自定义属性值
@@ -341,4 +382,9 @@
animation-timing-function: cubic-bezier(0.22, 1, 0.36, 1); animation-timing-function: cubic-bezier(0.22, 1, 0.36, 1);
/* 特殊强调效果 */ /* 特殊强调效果 */
} }
.danmaku-item {
/* 添加 will-change 提示浏览器进行优化 */
will-change: transform, opacity;
}
</style> </style>