progessing on client

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2024-12-19 10:18:05 +08:00
parent 31930b362b
commit 7d35fe286d
25 changed files with 1634 additions and 504 deletions

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import { EventDataTypes, OpenLiveInfo } from '@/api/api-models'
import { QueryGetAPI, QueryPostAPI } from '@/api/query'
import { GuidUtils } from '@/Utils'
import { KeepLiveWS } from 'bilibili-live-ws/browser'
import { clearInterval, setInterval } from 'worker-timers'
import { OPEN_LIVE_API_URL } from '../constants'
import BaseDanmakuClient from './BaseDanmakuClient'
export default class OpenLiveClient extends BaseDanmakuClient {
constructor(auth?: AuthInfo) {
super()
this.authInfo = auth
this.events = { danmaku: [], gift: [], sc: [], guard: [], all: [] }
}
public type = 'openlive' as const
private timer: any | undefined
public authInfo: AuthInfo | undefined
public roomAuthInfo: RoomAuthInfo | undefined
public authCode: string | undefined
public events: {
danmaku: ((arg1: DanmakuInfo, arg2?: any) => void)[]
gift: ((arg1: GiftInfo, arg2?: any) => void)[]
sc: ((arg1: SCInfo, arg2?: any) => void)[]
guard: ((arg1: GuardInfo, arg2?: any) => void)[]
all: ((arg1: any) => void)[]
}
public async Start(): Promise<{ success: boolean; message: string }> {
const result = await super.Start()
if (result.success) {
this.timer ??= setInterval(() => {
this.sendHeartbeat()
}, 20 * 1000)
}
return result
}
public Stop() {
super.Stop()
this.events = {
danmaku: [],
gift: [],
sc: [],
guard: [],
all: []
}
}
protected async initClient(): Promise<{ success: boolean; message: string }> {
const auth = await this.getAuthInfo()
if (auth.data) {
const chatClient = new KeepLiveWS(auth.data.anchor_info.room_id, {
authBody: JSON.parse(auth.data.websocket_info.auth_body),
address: auth.data.websocket_info.wss_link[0]
})
chatClient.on('LIVE_OPEN_PLATFORM_DM', (cmd) => this.onDanmaku(cmd))
chatClient.on('LIVE_OPEN_PLATFORM_GIFT', (cmd) => this.onGift(cmd))
chatClient.on('LIVE_OPEN_PLATFORM_GUARD', (cmd) => this.onGuard(cmd))
chatClient.on('LIVE_OPEN_PLATFORM_SC', (cmd) => this.onSC(cmd))
chatClient.on('msg', (data) => {
this.events.all?.forEach((d) => {
d(data)
})
}) // 广播所有事件
chatClient.on('live', () => {
console.log(
`[${this.type}] 已连接房间: ${auth.data?.anchor_info.room_id}`
)
})
return await super.initClientInner(chatClient)
} else {
console.log(`[${this.type}] 无法开启场次: ` + auth.message)
return {
success: false,
message: auth.message
}
}
}
private async getAuthInfo(): Promise<{
data: OpenLiveInfo | null
message: string
}> {
try {
const data = await QueryPostAPI<OpenLiveInfo>(
OPEN_LIVE_API_URL + 'start',
this.authInfo?.Code ? this.authInfo : undefined
)
if (data.code == 200) {
console.log(`[${this.type}] 已获取场次信息`)
return {
data: data.data,
message: ''
}
} else {
return {
data: null,
message: data.message
}
}
} catch (err) {
return {
data: null,
message: err?.toString() || '未知错误'
}
}
}
private sendHeartbeat() {
if (this.state !== 'connected') {
clearInterval(this.timer)
this.timer = undefined
return
}
const query = this.authInfo
? QueryPostAPI<OpenLiveInfo>(
OPEN_LIVE_API_URL + 'heartbeat',
this.authInfo
)
: QueryGetAPI<OpenLiveInfo>(OPEN_LIVE_API_URL + 'heartbeat-internal')
query.then((data) => {
if (data.code != 200) {
console.error(`[${this.type}] 心跳失败, 将重新连接`)
this.client?.close()
this.client = null
this.initClient()
}
})
}
public onDanmaku(command: any) {
const data = command.data as DanmakuInfo
this.events.danmaku?.forEach((d) => {
d(data, command)
})
this.eventsAsModel.danmaku?.forEach((d) => {
d(
{
type: EventDataTypes.Message,
name: data.uname,
uid: data.uid,
msg: data.msg,
price: 0,
num: 0,
time: data.timestamp,
guard_level: data.guard_level,
fans_medal_level: data.fans_medal_level,
fans_medal_name: data.fans_medal_name,
fans_medal_wearing_status: data.fans_medal_wearing_status,
emoji: data.dm_type == 1 ? data.emoji_img_url : undefined,
uface: data.uface,
open_id: data.open_id,
ouid: data.open_id ?? GuidUtils.numToGuid(data.uid)
},
command
)
})
}
public onGift(command: any) {
const data = command.data as GiftInfo
const price = (data.price * data.gift_num) / 1000
this.events.gift?.forEach((d) => {
d(data, command)
})
this.eventsAsModel.gift?.forEach((d) => {
d(
{
type: EventDataTypes.Gift,
name: data.uname,
uid: data.uid,
msg: data.gift_name,
price: data.paid ? price : -price,
num: data.gift_num,
time: data.timestamp,
guard_level: data.guard_level,
fans_medal_level: data.fans_medal_level,
fans_medal_name: data.fans_medal_name,
fans_medal_wearing_status: data.fans_medal_wearing_status,
uface: data.uface,
open_id: data.open_id,
ouid: data.open_id ?? GuidUtils.numToGuid(data.uid)
},
command
)
})
}
public onSC(command: any) {
const data = command.data as SCInfo
this.events.sc?.forEach((d) => {
d(data, command)
})
this.eventsAsModel.sc?.forEach((d) => {
d(
{
type: EventDataTypes.SC,
name: data.uname,
uid: data.uid,
msg: data.message,
price: data.rmb,
num: 1,
time: data.timestamp,
guard_level: data.guard_level,
fans_medal_level: data.fans_medal_level,
fans_medal_name: data.fans_medal_name,
fans_medal_wearing_status: data.fans_medal_wearing_status,
uface: data.uface,
open_id: data.open_id,
ouid: data.open_id ?? GuidUtils.numToGuid(data.uid)
},
command
)
})
}
public onGuard(command: any) {
const data = command.data as GuardInfo
this.events.guard?.forEach((d) => {
d(data, command)
})
this.eventsAsModel.guard?.forEach((d) => {
d(
{
type: EventDataTypes.Guard,
name: data.user_info.uname,
uid: data.user_info.uid,
msg:
data.guard_level == 1
? '总督'
: data.guard_level == 2
? '提督'
: data.guard_level == 3
? '舰长'
: '',
price: 0,
num: data.guard_num,
time: data.timestamp,
guard_level: data.guard_level,
fans_medal_level: data.fans_medal_level,
fans_medal_name: data.fans_medal_name,
fans_medal_wearing_status: data.fans_medal_wearing_status,
uface: data.user_info.uface,
open_id: data.user_info.open_id,
ouid:
data.user_info.open_id ?? GuidUtils.numToGuid(data.user_info.uid)
},
command
)
})
}
public onEvent(
eventName: 'danmaku',
listener: DanmakuEventsMap['danmaku']
): this
public onEvent(eventName: 'gift', listener: DanmakuEventsMap['gift']): this
public onEvent(eventName: 'sc', listener: DanmakuEventsMap['sc']): this
public onEvent(eventName: 'guard', listener: DanmakuEventsMap['guard']): this
public onEvent(eventName: 'all', listener: (arg1: any) => void): this
public onEvent(
eventName: 'danmaku' | 'gift' | 'sc' | 'guard' | 'all',
listener: (...args: any[]) => void
): this {
if (!this.events[eventName]) {
this.events[eventName] = []
}
this.events[eventName].push(listener)
return this
}
public offEvent(
eventName: 'danmaku' | 'gift' | 'sc' | 'guard' | 'all',
listener: (...args: any[]) => void
): this {
if (this.events[eventName]) {
const index = this.events[eventName].indexOf(listener)
if (index > -1) {
this.events[eventName].splice(index, 1)
}
}
return this
}
}
export interface DanmakuInfo {
room_id: number
uid: number
open_id: string
uname: string
msg: string
msg_id: string
fans_medal_level: number
fans_medal_name: string
fans_medal_wearing_status: boolean
guard_level: number
timestamp: number
uface: string
emoji_img_url: string
dm_type: number
}
export interface GiftInfo {
room_id: number
uid: number
open_id: string
uname: string
uface: string
gift_id: number
gift_name: string
gift_num: number
price: number
paid: boolean
fans_medal_level: number
fans_medal_name: string
fans_medal_wearing_status: boolean
guard_level: number
timestamp: number
msg_id: string
anchor_info: {
uid: number
uname: string
uface: string
}
gift_icon: string
combo_gift: boolean
combo_info: {
combo_base_num: number
combo_count: number
combo_id: string
combo_timeout: number
}
}
export interface SCInfo {
room_id: number // 直播间id
uid: number // 购买用户UID
open_id: string
uname: string // 购买的用户昵称
uface: string // 购买用户头像
message_id: number // 留言id(风控场景下撤回留言需要)
message: string // 留言内容
msg_id: string // 消息唯一id
rmb: number // 支付金额(元)
timestamp: number // 赠送时间秒级
start_time: number // 生效开始时间
end_time: number // 生效结束时间
guard_level: number // 对应房间大航海登记 (新增)
fans_medal_level: number // 对应房间勋章信息 (新增)
fans_medal_name: string // 对应房间勋章名字 (新增)
fans_medal_wearing_status: boolean // 该房间粉丝勋章佩戴情况 (新增)
}
export interface GuardInfo {
user_info: {
uid: number // 用户uid
open_id: string
uname: string // 用户昵称
uface: string // 用户头像
}
guard_level: number // 对应的大航海等级 1总督 2提督 3舰长
guard_num: number
guard_unit: string // (个月)
fans_medal_level: number // 粉丝勋章等级
fans_medal_name: string // 粉丝勋章名
fans_medal_wearing_status: boolean // 该房间粉丝勋章佩戴情况
timestamp: number
room_id: number
msg_id: string // 消息唯一id
}
export interface AuthInfo {
Timestamp: string
Code: string
Mid: string
Caller: string
CodeSign: string
}
/**
* 场次信息
*/
interface GameInfo {
/**
* 场次id,心跳key(心跳保持20s-60s)调用一次,超过60s无心跳自动关闭,长连停止推送消息
*/
game_id: string
}
/**
* 长连信息
*/
interface WebsocketInfo {
/**
* 长连使用的请求json体 第三方无需关注内容,建立长连时使用即可
*/
auth_body: string
/**
* wss 长连地址
*/
wss_link: string[]
}
/**
* 主播信息
*/
interface AnchorInfo {
/**
* 主播房间号
*/
room_id: number
/**
* 主播昵称
*/
uname: string
/**
* 主播头像
*/
uface: string
/**
* 主播uid
*/
uid: number
open_id: string
}
export interface RoomAuthInfo {
/**
* 场次信息
*/
game_info: GameInfo
/**
* 长连信息
*/
websocket_info: WebsocketInfo
/**
* 主播信息
*/
anchor_info: AnchorInfo
}
export interface DanmakuEventsMap {
danmaku: (arg1: DanmakuInfo, arg2?: any) => void
gift: (arg1: GiftInfo, arg2?: any) => void
sc: (arg1: SCInfo, arg2?: any) => void
guard: (arg1: GuardInfo, arg2?: any) => void
all: (arg1: any) => void
}