mirror of
https://github.com/Megghy/vtsuru.live.git
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feat: 修复图片url, 开始弹幕机编写
This commit is contained in:
@@ -1,178 +1,350 @@
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import { EventModel } from '@/api/api-models'
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import { KeepLiveWS } from 'bilibili-live-ws/browser'
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// BaseDanmakuClient.ts
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import { EventModel, EventDataTypes } from '@/api/api-models'; // 导入事件模型和类型枚举
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import { KeepLiveWS } from 'bilibili-live-ws/browser'; // 导入 bilibili-live-ws 库
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// 定义基础弹幕客户端抽象类
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export default abstract class BaseDanmakuClient {
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constructor() {
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this.client = null
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this.client = null; // 初始化客户端实例为 null
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// 初始化两套事件监听器存储
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this.eventsAsModel = this.createEmptyEventModelListeners();
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this.eventsRaw = this.createEmptyRawEventlisteners();
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}
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public client: KeepLiveWS | null
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// WebSocket 客户端实例
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public client: KeepLiveWS | null;
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// 客户端连接状态
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public state: 'padding' | 'connected' | 'connecting' | 'disconnected' =
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'padding'
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'padding';
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public abstract type: 'openlive' | 'direct'
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public abstract serverUrl: string
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// 客户端类型 (由子类实现)
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public abstract type: 'openlive' | 'direct';
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// 目标服务器地址 (由子类实现)
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public abstract serverUrl: string;
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// --- 事件系统 1: 使用 EventModel ---
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// 事件监听器集合 (统一使用 EventModel)
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public eventsAsModel: {
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danmaku: ((arg1: EventModel, arg2?: any) => void)[]
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gift: ((arg1: EventModel, arg2?: any) => void)[]
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sc: ((arg1: EventModel, arg2?: any) => void)[]
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guard: ((arg1: EventModel, arg2?: any) => void)[]
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all: ((arg1: any) => void)[]
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} = {
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danmaku: [],
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gift: [],
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sc: [],
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guard: [],
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all: []
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}
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danmaku: ((arg1: EventModel, arg2?: any) => void)[];
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gift: ((arg1: EventModel, arg2?: any) => void)[];
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sc: ((arg1: EventModel, arg2?: any) => void)[];
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guard: ((arg1: EventModel, arg2?: any) => void)[];
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enter: ((arg1: EventModel, arg2?: any) => void)[]; // 新增: 用户进入事件
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scDel: ((arg1: EventModel, arg2?: any) => void)[]; // 新增: SC 删除事件
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all: ((arg1: any) => void)[]; // 'all' 事件监听器接收原始消息或特定事件包
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};
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public async Start(): Promise<{ success: boolean; message: string }> {
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if (this.state == 'connected') {
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return {
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success: true,
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message: '弹幕客户端已启动'
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}
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}
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if (this.state == 'connecting') {
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return {
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success: false,
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message: '弹幕客户端正在启动'
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}
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}
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this.state = 'connecting'
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try {
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if (!this.client) {
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console.log(`[${this.type}] 正在启动弹幕客户端`)
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const result = await this.initClient()
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if (result.success) {
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this.state = 'connected'
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}
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return result
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} else {
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console.warn(`[${this.type}] 弹幕客户端已被启动过`)
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this.state = 'connected'
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return {
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success: false,
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message: '弹幕客户端已被启动过'
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}
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}
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} catch (err) {
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console.error(err)
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this.state = 'disconnected'
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return {
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success: false,
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message: err ? err.toString() : '未知错误'
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}
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}
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}
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public Stop() {
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if (this.state === 'disconnected') {
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return
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}
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this.state = 'disconnected'
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if (this.client) {
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console.log(`[${this.type}] 正在停止弹幕客户端`)
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this.client.close()
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} else {
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console.warn(`[${this.type}] 弹幕客户端未被启动, 忽略`)
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}
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this.eventsAsModel = {
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// --- 事件系统 2: 使用原始数据类型 ---
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// 事件监听器集合 (使用原始数据结构, 类型设为 any, 由具体实现和调用者保证)
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public eventsRaw: {
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danmaku: ((arg1: any, arg2?: any) => void)[];
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gift: ((arg1: any, arg2?: any) => void)[];
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sc: ((arg1: any, arg2?: any) => void)[];
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guard: ((arg1: any, arg2?: any) => void)[];
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enter: ((arg1: any, arg2?: any) => void)[]; // 新增: 用户进入事件
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scDel: ((arg1: any, arg2?: any) => void)[]; // 新增: SC 删除事件
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all: ((arg1: any) => void)[]; // 'all' 事件监听器接收原始消息或特定事件包
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};
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// 创建空的 EventModel 监听器对象
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public createEmptyEventModelListeners() {
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return {
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danmaku: [],
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gift: [],
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sc: [],
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guard: [],
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all: []
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enter: [],
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scDel: [],
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all: [],
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};
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}
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// 创建空的 RawEvent 监听器对象
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public createEmptyRawEventlisteners() {
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return {
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danmaku: [],
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gift: [],
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sc: [],
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guard: [],
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enter: [],
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scDel: [],
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all: [],
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};
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}
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/**
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* 启动弹幕客户端连接
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* @returns Promise<{ success: boolean; message: string }> 启动结果
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*/
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public async Start(): Promise<{ success: boolean; message: string; }> {
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// 如果已连接,直接返回成功
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if (this.state === 'connected') {
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return {
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success: true,
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message: '弹幕客户端已启动',
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};
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}
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// 如果正在连接中,返回提示
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if (this.state === 'connecting') {
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return {
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success: false,
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message: '弹幕客户端正在启动',
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};
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}
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// 设置状态为连接中
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this.state = 'connecting';
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try {
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// 确保 client 为 null 才初始化
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if (!this.client) {
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console.log(`[${this.type}] 正在启动弹幕客户端`);
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// 调用子类实现的初始化方法
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const result = await this.initClient();
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if (result.success) {
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this.state = 'connected';
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console.log(`[${this.type}] 弹幕客户端启动成功`);
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} else {
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this.state = 'disconnected';
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console.error(`[${this.type}] 弹幕客户端启动失败: ${result.message}`);
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}
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return result;
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} else {
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console.warn(`[${this.type}] 客户端实例已存在但状态异常,尝试重置状态`);
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this.state = 'disconnected';
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return {
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success: false,
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message: '客户端实例状态异常,请尝试重新启动',
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};
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}
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} catch (err: any) {
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console.error(`[${this.type}] 启动过程中发生异常:`, err);
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this.state = 'disconnected';
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if (this.client) {
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try { this.client.close(); } catch { }
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this.client = null;
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}
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return {
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success: false,
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message: err?.message || err?.toString() || '未知错误',
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};
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}
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}
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/**
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* 停止弹幕客户端连接
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*/
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public Stop() {
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// 如果已断开,则无需操作
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if (this.state === 'disconnected') {
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return;
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}
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// 设置状态为已断开
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this.state = 'disconnected';
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if (this.client) {
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console.log(`[${this.type}] 正在停止弹幕客户端`);
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try {
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this.client.close(); // 关闭 WebSocket 连接
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} catch (err) {
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console.error(`[${this.type}] 关闭客户端时发生错误:`, err);
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}
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this.client = null; // 将客户端实例置为 null
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} else {
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console.warn(`[${this.type}] 弹幕客户端未被启动, 忽略停止操作`);
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}
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// 注意: 清空所有事件监听器
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this.eventsAsModel = this.createEmptyEventModelListeners();
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this.eventsRaw = this.createEmptyRawEventlisteners();
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}
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/**
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* 初始化客户端实例 (抽象方法,由子类实现具体的创建逻辑)
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* @returns Promise<{ success: boolean; message: string }> 初始化结果
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*/
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protected abstract initClient(): Promise<{
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success: boolean
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message: string
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}>
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success: boolean;
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message: string;
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}>;
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/**
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* 内部通用的客户端事件绑定和连接状态等待逻辑
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* @param chatClient - 已创建的 KeepLiveWS 实例
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* @returns Promise<{ success: boolean; message: string }> 连接结果
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*/
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protected async initClientInner(
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chatClient: KeepLiveWS
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): Promise<{ success: boolean; message: string }> {
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let isConnected = false
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let isError = false
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let errorMsg = ''
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): Promise<{ success: boolean; message: string; }> {
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let isConnected = false; // 标记是否连接成功
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let isError = false; // 标记是否发生错误
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let errorMsg = ''; // 存储错误信息
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// 监听错误事件
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chatClient.on('error', (err: any) => {
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console.error(err)
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isError = true
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errorMsg = err
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})
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console.error(`[${this.type}] 客户端发生错误:`, err);
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isError = true;
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errorMsg = err?.message || err?.toString() || '未知错误';
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});
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// 监听连接成功事件
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chatClient.on('live', () => {
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isConnected = true
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})
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console.log(`[${this.type}] 弹幕客户端连接成功`);
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isConnected = true;
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});
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// 监听连接关闭事件
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chatClient.on('close', () => {
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console.log(`[${this.type}] 弹幕客户端已关闭`)
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})
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chatClient.on('msg', (cmd) => this.onRawMessage(cmd))
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console.log(`[${this.type}] 弹幕客户端连接已关闭`);
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if (this.state !== 'disconnected') {
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this.state = 'disconnected';
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this.client = null;
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}
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isConnected = false; // 标记为未连接
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});
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this.client = chatClient
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// 监听原始消息事件 (通用)
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// 注意: 子类可能也会监听特定事件名, 这里的 'msg' 是备用或处理未被特定监听器捕获的事件
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chatClient.on('msg', (command: any) => this.onRawMessage(command));
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this.client = chatClient; // 保存客户端实例
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// 等待连接成功或发生错误
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const timeout = 30000; // 30 秒超时
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const startTime = Date.now();
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while (!isConnected && !isError) {
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await new Promise((resolve) => {
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setTimeout(resolve, 1000)
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})
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if (Date.now() - startTime > timeout) {
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isError = true;
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errorMsg = '连接超时';
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console.error(`[${this.type}] ${errorMsg}`);
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break;
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}
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await new Promise((resolve) => { setTimeout(resolve, 500); });
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}
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if (isError) {
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this.client.close()
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this.client = null
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// 如果连接过程中发生错误,清理客户端实例
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if (isError && this.client) {
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try { this.client.close(); } catch { }
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this.client = null;
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this.state = 'disconnected';
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}
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this.serverUrl = chatClient.connection.ws.ws.url
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// 返回连接结果
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return {
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success: !isError,
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message: errorMsg
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}
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success: isConnected && !isError,
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message: errorMsg,
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};
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}
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/**
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* 处理接收到的原始消息,并根据类型分发 (主要用于 'msg' 事件)
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* @param command - 原始消息对象 (类型为 any)
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*/
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public onRawMessage = (command: any) => {
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this.eventsAsModel.all?.forEach((d) => {
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d(command)
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})
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// 触发 'all' 事件监听器 (两套系统都触发)
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try {
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this.eventsAsModel.all?.forEach((listener) => { listener(command); });
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this.eventsRaw.all?.forEach((listener) => { listener(command); });
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} catch (err) {
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console.error(`[${this.type}] 处理 'all' 事件监听器时出错:`, err, command);
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}
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};
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// --- 抽象处理方法 (子类实现) ---
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// 这些方法负责接收原始数据, 触发 RawEvent, 转换数据, 触发 ModelEvent
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/**
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* 处理弹幕消息 (子类实现)
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* @param data - 原始消息数据部分 (any 类型)
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* @param rawCommand - 完整的原始消息对象 (可选, any 类型)
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*/
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public abstract onDanmaku(comand: any): void;
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/**
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* 处理礼物消息 (子类实现)
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* @param data - 原始消息数据部分 (any 类型)
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* @param rawCommand - 完整的原始消息对象 (可选, any 类型)
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*/
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public abstract onGift(comand: any): void;
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/**
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* 处理 Super Chat 消息 (子类实现)
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* @param data - 原始消息数据部分 (any 类型)
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* @param rawCommand - 完整的原始消息对象 (可选, any 类型)
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*/
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public abstract onSC(comand: any): void;
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/**
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* 处理上舰/舰队消息 (子类实现)
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* @param data - 原始消息数据部分 (any 类型)
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* @param rawCommand - 完整的原始消息对象 (可选, any 类型)
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*/
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public abstract onGuard(comand: any): void;
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/**
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* 处理用户进入消息 (子类实现)
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* @param data - 原始消息数据部分 (any 类型)
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* @param rawCommand - 完整的原始消息对象 (可选, any 类型)
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*/
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public abstract onEnter(comand: any): void;
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/**
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* 处理 SC 删除消息 (子类实现)
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* @param data - 原始消息数据部分 (any 类型) - 通常可能只包含 message_id
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* @param rawCommand - 完整的原始消息对象 (可选, any 类型)
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*/
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public abstract onScDel(comand: any): void;
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// --- 事件系统 1: on/off (使用 EventModel) ---
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public onEvent(eventName: 'danmaku', listener: (arg1: EventModel, arg2?: any) => void): this;
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public onEvent(eventName: 'gift', listener: (arg1: EventModel, arg2?: any) => void): this;
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public onEvent(eventName: 'sc', listener: (arg1: EventModel, arg2?: any) => void): this;
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public onEvent(eventName: 'guard', listener: (arg1: EventModel, arg2?: any) => void): this;
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public onEvent(eventName: 'enter', listener: (arg1: EventModel, arg2?: any) => void): this; // 新增
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public onEvent(eventName: 'scDel', listener: (arg1: EventModel, arg2?: any) => void): this; // 新增
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public onEvent(eventName: 'all', listener: (arg1: any) => void): this;
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||||
public onEvent(eventName: keyof BaseDanmakuClient['eventsAsModel'], listener: (...args: any[]) => void): this {
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||||
if (!this.eventsAsModel[eventName]) {
|
||||
// @ts-ignore
|
||||
this.eventsAsModel[eventName] = [];
|
||||
}
|
||||
// @ts-ignore
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||||
this.eventsAsModel[eventName].push(listener);
|
||||
return this;
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||||
}
|
||||
|
||||
public abstract onDanmaku(command: any): void
|
||||
public abstract onGift(command: any): void
|
||||
public abstract onSC(command: any): void
|
||||
public abstract onGuard(command: any): void
|
||||
public on(
|
||||
eventName: 'danmaku',
|
||||
listener: (arg1: EventModel, arg2?: any) => void
|
||||
): this
|
||||
public on(
|
||||
eventName: 'gift',
|
||||
listener: (arg1: EventModel, arg2?: any) => void
|
||||
): this
|
||||
public on(
|
||||
eventName: 'sc',
|
||||
listener: (arg1: EventModel, arg2?: any) => void
|
||||
): this
|
||||
public on(
|
||||
eventName: 'guard',
|
||||
listener: (arg1: EventModel, arg2?: any) => void
|
||||
): this
|
||||
public on(eventName: 'all', listener: (arg1: any) => void): this
|
||||
public on(
|
||||
eventName: 'danmaku' | 'gift' | 'sc' | 'guard' | 'all',
|
||||
listener: (...args: any[]) => void
|
||||
): this {
|
||||
if (!this.eventsAsModel[eventName]) {
|
||||
this.eventsAsModel[eventName] = []
|
||||
}
|
||||
this.eventsAsModel[eventName].push(listener)
|
||||
return this
|
||||
}
|
||||
public off(
|
||||
eventName: 'danmaku' | 'gift' | 'sc' | 'guard' | 'all',
|
||||
listener: (...args: any[]) => void
|
||||
): this {
|
||||
if (this.eventsAsModel[eventName]) {
|
||||
const index = this.eventsAsModel[eventName].indexOf(listener)
|
||||
public offEvent(eventName: keyof BaseDanmakuClient['eventsAsModel'], listener: (...args: any[]) => void): this {
|
||||
if (this.eventsAsModel[eventName]?.length) {
|
||||
// @ts-ignore
|
||||
const index = this.eventsAsModel[eventName].indexOf(listener);
|
||||
if (index > -1) {
|
||||
this.eventsAsModel[eventName].splice(index, 1)
|
||||
this.eventsAsModel[eventName].splice(index, 1);
|
||||
}
|
||||
}
|
||||
return this
|
||||
return this;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// --- 事件系统 2: on/off (使用原始数据) ---
|
||||
// 注意: listener 的 arg1 类型为 any, 需要调用者根据 eventName 自行转换或处理
|
||||
public on(eventName: 'danmaku', listener: (arg1: any, arg2?: any) => void): this;
|
||||
public on(eventName: 'gift', listener: (arg1: any, arg2?: any) => void): this;
|
||||
public on(eventName: 'sc', listener: (arg1: any, arg2?: any) => void): this;
|
||||
public on(eventName: 'guard', listener: (arg1: any, arg2?: any) => void): this;
|
||||
public on(eventName: 'enter', listener: (arg1: any, arg2?: any) => void): this; // 新增
|
||||
public on(eventName: 'scDel', listener: (arg1: any, arg2?: any) => void): this; // 新增
|
||||
public on(eventName: 'all', listener: (arg1: any) => void): this;
|
||||
public on(eventName: keyof BaseDanmakuClient['eventsRaw'], listener: (...args: any[]) => void): this {
|
||||
if (!this.eventsRaw[eventName]) {
|
||||
// @ts-ignore
|
||||
this.eventsRaw[eventName] = [];
|
||||
}
|
||||
// @ts-ignore
|
||||
this.eventsRaw[eventName].push(listener);
|
||||
return this;
|
||||
}
|
||||
|
||||
public off(eventName: keyof BaseDanmakuClient['eventsRaw'], listener: (...args: any[]) => void): this {
|
||||
if (this.eventsRaw[eventName]?.length) {
|
||||
// @ts-ignore
|
||||
const index = this.eventsRaw[eventName].indexOf(listener);
|
||||
if (index > -1) {
|
||||
this.eventsRaw[eventName].splice(index, 1);
|
||||
}
|
||||
}
|
||||
return this;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user