Files
vtsuru.live/src/views/open_live/OpenLottery.vue
2024-02-21 12:04:41 +08:00

602 lines
21 KiB
Vue

<script setup lang="ts">
import { useAccount } from '@/api/account'
import { OpenLiveLotteryType, OpenLiveLotteryUserInfo, UpdateLiveLotteryUsersModel } from '@/api/api-models'
import { QueryGetAPI, QueryPostAPI } from '@/api/query'
import DanmakuClient, { DanmakuInfo, GiftInfo, RoomAuthInfo } from '@/data/DanmakuClient'
import { LOTTERY_API_URL } from '@/data/constants'
import { Delete24Filled, Info24Filled } from '@vicons/fluent'
import { useLocalStorage, useStorage } from '@vueuse/core'
import { format } from 'date-fns'
import {
NAlert,
NAvatar,
NButton,
NCard,
NCheckbox,
NCollapse,
NCollapseItem,
NCollapseTransition,
NDivider,
NEmpty,
NGrid,
NGridItem,
NIcon,
NInput,
NInputGroup,
NInputGroupLabel,
NInputNumber,
NLi,
NList,
NListItem,
NModal,
NRadioButton,
NRadioGroup,
NResult,
NScrollbar,
NSpace,
NTag,
NTime,
NTooltip,
NUl,
useMessage,
useNotification,
} from 'naive-ui'
import { h, onMounted, onUnmounted, ref } from 'vue'
import { useRoute } from 'vue-router'
import LiveLotteryOBS from '../obs/LiveLotteryOBS.vue'
interface LotteryOption {
resultCount: number
lotteryType: 'single' | 'half'
type: 'danmaku' | 'gift'
danmakuFilterType: 'all' | 'contains' | 'regex'
danmakuKeyword: string
needFanMedal: boolean
needWearFanMedal: false
needGuard: boolean
fanCardLevel?: number
giftMinPrice?: number
giftName?: string
}
interface LotteryHistory {
users: OpenLiveLotteryUserInfo[]
time: number
}
const CMD_CALLBACK_MAP = {
LIVE_OPEN_PLATFORM_DM: onDanmaku,
LIVE_OPEN_PLATFORM_SEND_GIFT: onGift,
}
const defaultOption = {
resultCount: 1,
type: 'danmaku',
lotteryType: 'single',
danmakuFilterType: 'all',
needFanMedal: false,
needWearFanMedal: false,
needGuard: false,
fanCardLevel: 1,
} as LotteryOption
const lotteryOption = useLocalStorage('Settings.OpenLive.LotteryOption', defaultOption)
const lotteryHistory = useStorage<LotteryHistory[]>('OpenLive.LotteryHistory', [])
const route = useRoute()
const message = useMessage()
const accountInfo = useAccount()
const notification = useNotification()
const originUsers = ref<OpenLiveLotteryUserInfo[]>([])
const currentUsers = ref<OpenLiveLotteryUserInfo[]>([])
const resultUsers = ref<OpenLiveLotteryUserInfo[]>([])
const isStartLottery = ref(false)
const isLottering = ref(false)
const isLotteried = ref(false)
const showModal = ref(false)
const showOBSModal = ref(false)
const props = defineProps<{
client: DanmakuClient
roomInfo: RoomAuthInfo
code: string | undefined
}>()
async function getUsers() {
try {
const data = await QueryGetAPI<UpdateLiveLotteryUsersModel>(LOTTERY_API_URL + 'live/get-users', {
code: props.code,
})
if (data.code == 200) {
return data.data
}
} catch (err) {}
return null
}
function updateUsers() {
QueryPostAPI(LOTTERY_API_URL + 'live/update-users', {
code: props.code,
users: originUsers.value,
resultUsers: resultUsers.value,
type: isLotteried.value ? OpenLiveLotteryType.Result : OpenLiveLotteryType.Waiting,
}).catch((err) => {
console.error('[OPEN-LIVE-Lottery] 更新历史抽奖用户失败')
})
}
function addUser(user: OpenLiveLotteryUserInfo, danmu: any) {
if (originUsers.value.find((u) => u.uId == user.uId) || !isStartLottery.value) {
return
}
if (isUserValid(user, danmu)) {
originUsers.value.push(user)
currentUsers.value.push(user)
console.log(`[OPEN-LIVE-Lottery] ${user.name} 添加到队列中`)
updateUsers()
} else {
console.log(`[OPEN-LIVE-Lottery] ${user.name} 因不符合条件而被忽略`)
}
}
function isUserValid(u: OpenLiveLotteryUserInfo, danmu: any) {
const cmd = danmu.cmd
const data = danmu.data
if (lotteryOption.value.needWearFanMedal) {
if (!u.fans_medal_wearing_status) return false
}
if (lotteryOption.value.needFanMedal) {
if (u.fans_medal_level == 0) return false
}
if (lotteryOption.value.needGuard) {
if (u.guard_level == 0) return false
}
if (lotteryOption.value.danmakuKeyword && cmd === 'LIVE_OPEN_PLATFORM_DM') {
if (lotteryOption.value.danmakuFilterType == 'contains') {
if (!data.msg.includes(lotteryOption.value.danmakuKeyword)) return false
} else if (lotteryOption.value.danmakuFilterType == 'regex') {
if (!data.msg.match(lotteryOption.value.danmakuKeyword)) return false
} else {
if (data.msg != lotteryOption.value.danmakuKeyword) return false
}
}
if ((lotteryOption.value.giftMinPrice ?? 0) > 0 && cmd == 'LIVE_OPEN_PLATFORM_SEND_GIFT') {
if ((data.price * data.gift_num) / 1000 < (lotteryOption.value.giftMinPrice ?? 0)) return false
}
if (lotteryOption.value.giftName && cmd == 'LIVE_OPEN_PLATFORM_SEND_GIFT') {
if (data.gift_name != lotteryOption.value.giftName) return false
}
return true
}
function startLottery() {
if (!isLottering.value && originUsers.value) {
isLottering.value = true
try {
if (originUsers.value.length < lotteryOption.value.resultCount) {
message.warning('符合条件的抽奖人数达不到抽选人数')
isLottering.value = false
return
}
switch (lotteryOption.value.lotteryType) {
case 'single': {
console.log('开始抽取单个用户')
removeSingleUser()
function removeSingleUser() {
if (currentUsers.value.length > lotteryOption.value.resultCount) {
console.log(
`[${currentUsers.value.length}] 移除` +
currentUsers.value.splice(getRandomInt(currentUsers.value.length), 1)[0].name,
)
setTimeout(() => {
removeSingleUser()
}, 500)
} else {
onFinishLottery()
}
}
break
}
case 'half': {
//每次点击随机减少一半的用户, 如果人数减半后达不到最低用户, 则减少至最低用户
if (currentUsers.value.length / 2 <= lotteryOption.value.resultCount) {
console.log(`[OPEN-LIVE-Lottery] 人数减半至${lotteryOption.value.resultCount}`)
while (currentUsers.value.length > lotteryOption.value.resultCount) {
console.log(
`[${currentUsers.value.length}] 移除` +
currentUsers.value.splice(getRandomInt(currentUsers.value.length), 1)[0].name,
)
}
onFinishLottery()
} else {
const half = Math.floor(currentUsers.value.length / 2)
console.log(`[OPEN-LIVE-Lottery] 人数减半至${half}`)
message.success('人数减半至 ' + half + ' 人')
while (currentUsers.value.length > half) {
console.log(
`[${currentUsers.value.length}] 移除` +
currentUsers.value.splice(getRandomInt(currentUsers.value.length), 1)[0].name,
)
}
}
isLottering.value = false
}
}
} catch (err) {
message.error('发生错误')
}
}
}
function getRandomInt(max: number) {
return Math.floor(Math.random() * max)
}
function onFinishLottery() {
resultUsers.value = JSON.parse(JSON.stringify(currentUsers.value))
isLottering.value = false
isLotteried.value = true
notification.create({
title: '抽奖完成',
description: '共' + resultUsers.value?.length + '人',
duration: 3000,
content: () =>
h(NSpace, { vertical: true }, () =>
resultUsers.value?.map((user) =>
h(NSpace, null, () => [
h(NAvatar, { src: user.avatar + '@32w_32h', imgProps: { referrerpolicy: 'no-referrer' } }),
h('span', user.name),
]),
),
),
meta: format(new Date(), 'yyyy-MM-dd HH:mm:ss'),
onAfterLeave: () => {
message.success('已保存至历史')
},
})
updateUsers()
lotteryHistory.value.push({
users: currentUsers.value ?? [],
time: Date.now(),
})
}
function reset() {
currentUsers.value = JSON.parse(JSON.stringify(originUsers.value))
isLotteried.value = false
updateUsers()
}
function clear() {
originUsers.value = []
isLotteried.value = false
resultUsers.value = []
currentUsers.value = []
message.success('已清空队列')
updateUsers()
}
function removeUser(user: OpenLiveLotteryUserInfo) {
currentUsers.value = currentUsers.value.filter((u) => u.uId != user.uId)
originUsers.value = originUsers.value.filter((u) => u.uId != user.uId)
updateUsers()
}
function onDanmaku(data: DanmakuInfo, command: any) {
if (lotteryOption.value.type == 'danmaku') {
addUser(
{
uId: data.uid,
name: data.uname,
avatar: data.uface,
fans_medal_level: data.fans_medal_level,
fans_medal_name: data.fans_medal_name,
fans_medal_wearing_status: data.fans_medal_wearing_status,
guard_level: data.guard_level,
},
command,
)
}
}
function onGift(data: GiftInfo, command: any) {
if (lotteryOption.value.type == 'gift') {
addUser(
{
uId: data.uid,
name: data.uname,
avatar: data.uface,
fans_medal_level: data.fans_medal_level,
fans_medal_name: data.fans_medal_name,
fans_medal_wearing_status: data.fans_medal_wearing_status,
guard_level: data.guard_level,
},
command,
)
}
}
function pause() {
isStartLottery.value = false
message.info('已暂停新用户加入')
}
function continueLottery() {
isStartLottery.value = true
message.info('开始监听')
}
let timer: any
onMounted(async () => {
if (props.code) {
const users = (await getUsers())?.users ?? []
originUsers.value = users
currentUsers.value = JSON.parse(JSON.stringify(users))
console.log('[OPEN-LIVE-Lottery] 从历史记录中加载 ' + users.length + ' 位用户')
if (users.length > 0) {
message.info('从历史记录中加载 ' + users.length + ' 位用户')
}
}
props.client?.on('danmaku', onDanmaku)
props.client?.on('gift', onGift)
timer = setInterval(updateUsers, 1000 * 10)
})
onUnmounted(() => {
if (timer) {
clearInterval(timer)
}
props.client?.off('danmaku', onDanmaku)
props.client?.off('gift', onGift)
})
</script>
<template>
<NResult
v-if="!code && !accountInfo"
status="403"
title="403"
description="该页面只能从幻星平台访问或者注册用户使用"
/>
<template v-else>
<NCard>
<template #header>
直播抽奖
<NDivider vertical />
<NButton text type="primary" tag="a" href="https://vtsuru.live" target="_blank">
前往 VTsuru.live 主站
</NButton>
</template>
<NAlert v-if="!code && accountInfo && !accountInfo.isBiliVerified" type="error"> 请先绑定B站账号 </NAlert>
<NAlert v-else-if="!code && accountInfo && accountInfo.biliAuthCodeStatus != 1" type="error">
身份码状态异常, 请重新绑定
</NAlert>
<NCard>
<NSpace align="center">
<NButton type="info" @click="showModal = true" size="small"> 抽奖历史</NButton>
<NButton type="success" @click="showOBSModal = true" size="small"> OBS组件</NButton>
</NSpace>
</NCard>
<NCard size="small" embedded title="抽奖选项">
<template #header-extra>
<NButton size="small" secondary @click="lotteryOption = defaultOption" :disabled="isStartLottery">
恢复默认
</NButton>
</template>
<NSpace justify="center" align="center">
<NTag :bordered="false"> 抽奖类型 </NTag>
<NRadioGroup v-model:value="lotteryOption.type" :disabled="isLottering" size="small">
<NRadioButton value="danmaku" :disabled="isStartLottery"> 弹幕 </NRadioButton>
<NRadioButton value="gift" :disabled="isStartLottery"> 礼物 </NRadioButton>
</NRadioGroup>
</NSpace>
<NDivider style="margin: 10px 0 10px 0"></NDivider>
<NSpace align="center">
<NInputGroup style="max-width: 200px">
<NInputGroupLabel> 抽选人数 </NInputGroupLabel>
<NInputNumber :disabled="isStartLottery" v-model:value="lotteryOption.resultCount" placeholder="" min="1" />
</NInputGroup>
<NCheckbox :disabled="isStartLottery" v-model:checked="lotteryOption.needGuard"> 需要上舰 </NCheckbox>
<NCheckbox :disabled="isStartLottery" v-model:checked="lotteryOption.needFanMedal"> 需要粉丝牌 </NCheckbox>
<NCollapseTransition>
<NInputGroup v-if="lotteryOption.needFanMedal" style="max-width: 200px">
<NInputGroupLabel> 最低粉丝牌等级 </NInputGroupLabel>
<NInputNumber
v-model:value="lotteryOption.fanCardLevel"
min="1"
max="50"
:default-value="1"
:disabled="isLottering || isStartLottery"
/>
</NInputGroup>
</NCollapseTransition>
<template v-if="lotteryOption.type == 'danmaku'">
<NTooltip>
<template #trigger>
<NInputGroup style="max-width: 250px">
<NInputGroupLabel> 弹幕内容 </NInputGroupLabel>
<NInput
:disabled="isStartLottery"
v-model:value="lotteryOption.danmakuKeyword"
placeholder="留空则任何弹幕都可以"
/>
</NInputGroup>
</template>
符合规则的弹幕才会被添加到抽奖队列中
</NTooltip>
<NRadioGroup
v-model:value="lotteryOption.danmakuFilterType"
name="判定类型"
:disabled="isLottering"
size="small"
>
<NRadioButton :disabled="isStartLottery" value="all"> 完全一致 </NRadioButton>
<NRadioButton :disabled="isStartLottery" value="contains"> 包含 </NRadioButton>
<NRadioButton :disabled="isStartLottery" value="regex"> 正则 </NRadioButton>
</NRadioGroup>
</template>
<template v-else-if="lotteryOption.type == 'gift'">
<NInputGroup style="max-width: 250px">
<NInputGroupLabel> 最低价格 </NInputGroupLabel>
<NInputNumber
:disabled="isStartLottery"
v-model:value="lotteryOption.giftMinPrice"
placeholder="留空则不限制"
/>
</NInputGroup>
<NInputGroup style="max-width: 200px">
<NInputGroupLabel> 礼物名称 </NInputGroupLabel>
<NInput :disabled="isStartLottery" v-model:value="lotteryOption.giftName" placeholder="留空则不限制" />
</NInputGroup>
</template>
</NSpace>
<NDivider style="margin: 10px 0 10px 0"></NDivider>
<NSpace justify="center" align="center">
<NTag :bordered="false"> 抽取方式 </NTag>
<NRadioGroup v-model:value="lotteryOption.lotteryType" name="抽取类型" size="small" :disabled="isLottering">
<NRadioButton value="single">
单个
<NTooltip>
<template #trigger>
<NIcon :component="Info24Filled" />
</template>
一个一个减少
</NTooltip>
</NRadioButton>
<NRadioButton value="half">
减半
<NTooltip>
<template #trigger>
<NIcon :component="Info24Filled" />
</template>
点一次减少一半
</NTooltip>
</NRadioButton>
</NRadioGroup>
</NSpace>
</NCard>
<NCard v-if="originUsers" size="small">
<NSpace justify="center" align="center">
<NButton
type="primary"
@click="continueLottery"
:loading="isStartLottery"
:disabled="isStartLottery || isLotteried || !client"
>
开始
</NButton>
<NButton type="warning" :disabled="!isStartLottery" @click="pause"> 停止 </NButton>
<NButton type="error" :disabled="isLottering || originUsers.length == 0" @click="clear"> 清空 </NButton>
</NSpace>
<NDivider style="margin: 20px 0 20px 0">
<template v-if="isStartLottery"> 进行抽取前需要先停止 </template>
</NDivider>
<NSpace justify="center">
<NButton
type="primary"
secondary
@click="startLottery"
:loading="isLottering"
:disabled="isStartLottery || isLotteried"
data-umami-event="Open-Live Use Lottery"
:data-umami-event-uid="client?.roomAuthInfo?.value?.anchor_info?.uid"
>
进行抽取
</NButton>
<NButton type="info" secondary :disabled="isStartLottery || isLottering || !isLotteried" @click="reset">
重置
</NButton>
</NSpace>
<NDivider style="margin: 10px 0 10px 0"> {{ currentUsers?.length }} </NDivider>
<NGrid v-if="currentUsers.length > 0" cols="1 500:2 800:3 1000:4" :x-gap="12" :y-gap="8">
<NGridItem v-for="item in currentUsers" v-bind:key="item.uId">
<NCard size="small" :title="item.name" style="height: 155px" embedded>
<template #header>
<NSpace align="center" vertical :size="5">
<NAvatar
round
lazy
borderd
:size="64"
:src="item.avatar + '@64w_64h'"
:img-props="{ referrerpolicy: 'no-referrer' }"
style="box-shadow: 0 3px 5px rgba(0, 0, 0, 0.2)"
/>
<NSpace v-if="item.fans_medal_wearing_status">
<NTag size="tiny" round>
<NTag size="tiny" round :bordered="false">
{{ item.fans_medal_level }}
</NTag>
<span style="color: #577fb8">
{{ item.fans_medal_name }}
</span>
</NTag>
</NSpace>
<NTag v-else size="tiny" round :bordered="false"> 无粉丝牌 </NTag>
{{ item.name }}
</NSpace>
<NButton
style="position: absolute; right: 5px; top: 5px; color: #753e3e"
@click="removeUser(item)"
size="small"
circle
>
<template #icon>
<NIcon :component="Delete24Filled" />
</template>
</NButton>
</template>
</NCard>
</NGridItem>
</NGrid>
<NEmpty v-else description="暂无用户" />
</NCard>
</NCard>
</template>
<NModal v-model:show="showModal" preset="card" title="抽奖结果" style="max-width: 90%; width: 800px" closable>
<template #header-extra>
<NButton type="error" size="small" @click="lotteryHistory = []"> 清空 </NButton>
</template>
<NScrollbar v-if="lotteryHistory.length > 0" style="max-height: 80vh">
<NList>
<NListItem v-for="item in lotteryHistory" :key="item.time">
<NCard size="small">
<template #header>
<NTime :time="item.time" />
</template>
<template #header-extra>
<NButton type="error" size="small" @click="lotteryHistory.splice(lotteryHistory.indexOf(item), 1)">
删除
</NButton>
</template>
<NSpace vertical>
<NSpace v-for="user in item.users" :key="user.uId">
<NAvatar round lazy :src="user.avatar + '@64w_64h'" :img-props="{ referrerpolicy: 'no-referrer' }" />
{{ user.name }}
</NSpace>
</NSpace>
</NCard>
</NListItem>
</NList>
</NScrollbar>
<NEmpty v-else description="暂无记录" />
</NModal>
<NModal
v-model:show="showOBSModal"
preset="card"
title="OBS 组件"
style="max-width: 90%; width: 800px; max-height: 90vh"
closable
content-style="overflow: auto"
>
<NAlert title="这是什么? " type="info"> 将等待队列以及结果显示在OBS中 </NAlert>
<NDivider> 浏览 </NDivider>
<div style="height: 400px; width: 250px; position: relative; margin: 0 auto">
<LiveLotteryOBS :code="code" />
</div>
<br />
<NInput :value="'https://vtsuru.live/obs/live-lottery?code=' + code" />
<NDivider />
<NCollapse>
<NCollapseItem title="使用说明">
<NUl>
<NLi> OBS 来源中添加源, 选择 浏览器</NLi>
<NLi> URL 栏填入上方链接</NLi>
<NLi>根据自己的需要调整宽度和高度 (这里是宽 250px 400px)</NLi>
<NLi>完事</NLi>
</NUl>
</NCollapseItem>
</NCollapse>
<NDivider />
</NModal>
</template>